Set or update match game result
To set result of a match game you can use Toornament::update_match_game_result
method:
extern crate toornament; use toornament::*; fn main() { let toornament = Toornament::with_application("API_TOKEN", "CLIENT_ID", "CLIENT_SECRET").unwrap() .timeout(5); // Define a result let result = MatchResult { status: MatchStatus::Completed, opponents: Opponents::default(), }; // Set a match game result with number "3" of a match with id = "2" of a tournament with id = "1" let result = toornament.update_match_game_result(TournamentId("1".to_owned()), MatchId("2".to_owned()), GameNumber(3i64), result, false); }
The result
object will now contain a new MatchResult
object.
The last, 5th parameter (boolean one) is used to specify whether it should set a result or update
it. So, if you want to update a result rather than add it to the game, pass true
there.
You can do this via iter-like
interface:
extern crate toornament; use toornament::*; fn main() { let toornament = Toornament::with_application("API_TOKEN", "CLIENT_ID", "CLIENT_SECRET").unwrap() .timeout(5); // Set a match game result with number "3" of a match with id = "2" of a tournament with id = "1" let game = toornament.tournaments_iter() .with_id(TournamentId("1".to_owned())) .matches() .with_id(MatchId("2".to_owned())) .games() .with_number(GameNumber(3i64)) .result() .edit(|_| MatchResult { status: MatchStatus::Completed, opponents: Opponents::default(), }) .update(); }